Old Fashioned Games From the 50s Old Fashion Funny Packs

Why bother with high-tech stuff when games you played as a kid are Just. So. Fab.

Have a go at these diversions when you're stuck indoors, on family game night, or just for fun whenever you have some downtime.

1. Name of the game: Jacks

Best for: Building nimble fingers and quick reactions

Number of players: One or more

Where to play: A table, or a floor without carpeting

What you need: A small ball and a set of jacks (10 altogether)

How to play: Player One scatters the jacks. That player then tosses the ball into the air, grabs one jack, lets the ball bounce, and catches it with the same hand that tossed it initially. (All players must commit to using one hand to scoop the jacks, toss the ball, and catch it.) If Player One successfully grabs a jack and captures the ball without missing, he goes again, in each round scooping up an extra jack in a similar manner. The action continues until Player One drops the ball, drops a jack, or accidentally touches another jack on the floor or table. Then Player Two takes a turn, and continues playing until he misses.

Game is over when: One player scoops up all 10 jacks—and the ball—at the same time

Variation: Try "over the fence" for skill building: A player places his nondominant hand flat on the floor. After he captures the jacks, he transfers them to the other hand, and catches the ball without blundering.

Fun factor: yes yes yes yes

2. Name of the game: Marbles

Best for: Patient kids with great hand-eye coordination (or anyone who wants to fine-tune it)

Number of players: At least two, but solo play is great for practice

Where to play: On the floor on a felt mat, vinyl tablecloth, or low-pile carpet

What you need: Thirteen marbles in a variety of sizes and colors, plus one "shooter" (a larger marble used to knock out other marbles)

How to play: Mark off a circle at least 5 feet wide on the playing surface. Place 13 marbles inside the ring in a cross shape, spaced three inches apart. Using the shooter marble, the first player takes aim from outside the ring and tries to knock a single marble out of the ring while keeping the shooter marble in the circle. That player continues until she misses or she knocks both the shooter and a marble out of the ring, in which case she keeps the marble. The game continues with the next player.

Game is over when: Players knock all marbles out of the circle

Variation: Try the "knuckles down" technique to boost the skill set. Have your child curl her fingers into a fist and rest a marble in the crook of her index finger. With knuckles facing downward, have her place the knuckle of her index finger on the ground, and use the thumb to flick the marble.

Fun factor: yes yes yes yes

3. Name of the game: Cascading Dominoes

Best for: Anyone, really—and for boosting cooperation, planning, and teamwork

Number of players: One or many

Where to play: A large space, anywhere

What you need: A set, or multiple sets, of domino tiles, and a large, flat surface

How to play: Map out a simple design and place domino tiles in a pattern the player devises. For straight lines, place tiles about ½ inch apart. To create a corner, dominoes should be closer in distance on the inside of the turn. To create a split, place two tiles side by side at the end of a straight line so they branch out in different directions. Flick, and watch the dominoes topple.

Game is over when: The structure collapses

Variation: Take turns trying new formations in different patterns.

Fun factor: yes yes yes

4. Name of the game: Pick-up Sticks

Best for: Dexterous players—or those who want to be

Where to play: Floor, table

Number of players: One or more

What you need: A set of pick-up sticks (toothpicks or cotton swabs can work well, too) and a large, flat surface

How to play: One player holds sticks vertically in one hand, a few inches from the play surface, and then releases them. Player One picks up one stick at a time without disturbing any others. The round proceeds until that player misses, and the action continues with the second player.

Game is over when: Players collect all the sticksand points are tallied (one point for each stick)

Variation: Assign points based on the stick's color if using traditional pick-up sticks. For instance, black is worth 25 points; red, 10; blue, 5; green, 2; and yellow, 1.

Fun factor: yes yes yes

5. Name of the game: Thumb Wrestling

Best for: Boosting speed, strength, and coordination

Number of players: Two or more

Where to play: Any floor or any table

How to play: Players face each other, extend right hands into a handshake position but clasp fingers and rest thumbs on top of closed fists. Moving thumbs back and forth, players chant: "One, two, three, four, I declare a thumb war! Five, six, seven, eight, try to keep your thumb straight!"

Game is over when: One player pins the opposing player's thumb for a count of five seconds

Variation: Hold a tournament for three or more players.

Fun factor: yes yes yes

6. Name of the game:  House of Cards

Best for: Planners, patient kids, and budding architects

Number of players: One or more

Where to play: A flat surface (a carpet or tablecloth is easiest for beginners)

What you need: A deck of cards, slightly worn

How to play: Lean two cards together to fashion a triangle in an inverted "V" shape. Form a second triangle next to the first. Balance one playing card on top of the two triangles. Form a triangle on top of that. This is the basic structure. Once the builder gets the hang of it, he can add more triangles at the base and more stories to the building.

Game is over when: The house collapses

Variations: Set a timer and build a multi-story structure in 10 minutes.

Fun factor: yes yes

7. Name of the game:  Tic-Tac-Toe

Best for: Strategic thinkers, building sportsmanship

Number of players: Two

Where to play: Sofa, chairs, table, carpet

What you need: Pencil, paper

How to play: Draw the classic nine-box pattern on a piece of paper. Player One chooses a square and places an X in it. Player Two chooses a square and places an O in it. Players continue to alternate turns, strategically placing X's and O's or preventing the opponent from doing so.

Game is over when: One player stakes out three squares in one row—down, across, or diagonally

Variations: Game can be played with 16 squares, allowing participants to include a diamond pattern.

Fun factor: yes yes

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Source: https://www.highlights.com/parents/family-activities/7-ridiculously-fun-old-school-games-families

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